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- /*
- * Bael'Zharon's Respite
- * Copyright (C) 2014 Daniel Skorupski
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #ifndef BZR_SCENE_H
- #define BZR_SCENE_H
- #include "Resource.h"
- // AC: Scene
- struct Scene : public ResourceImpl<ResourceType::kScene>
- {
- // AC: ObjectDesc
- struct ObjectDesc
- {
- uint32_t resourceId;
- glm::vec3 position;
- glm::quat rotation;
- fp_t frequency;
- glm::vec2 displace;
- fp_t minScale;
- fp_t maxScale;
- fp_t maxRotation;
- fp_t minSlope;
- fp_t maxSlope;
- bool align;
- bool orient;
- bool isWeenieObj;
- };
- Scene(uint32_t id, const void* data, size_t size);
- vector<ObjectDesc> objects;
- };
- #endif
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