76 次代碼提交 (6a9168e47c880e152febe008ce189d233e148274)

作者 SHA1 備註 提交日期
  Dan Skorupski ef390eaaf2 Add UNUSED macro, NDEBUG to release build. 10 年之前
  Dan Skorupski f173b1e44f Rename Orientation to Location. 10 年之前
  Dan Skorupski 826c35a948 Use brace-init where applicable. 10 年之前
  Dan Skorupski 39b0f2b539 Banish remaining inappropriate uses of auto. 10 年之前
  Dan Skorupski 403cbb7d60 Banish many uses of auto. 10 年之前
  Dan Skorupski a62ec37d6c Postfix underscore on member variables. 10 年之前
  Dan Skorupski b8a57c545c Various changes. 10 年之前
  Dan Skorupski 9326edc1b6 Consolidate Structure and Land under Landcell and have LandcellManager manage Landcells. 10 年之前
  Dan Skorupski e2d8818e72 Move renderHitGeometry into Renderer. 10 年之前
  Dan Skorupski 2dfded81cd SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 32) crashes on my laptop. 10 年之前
  Dan Skorupski 5e2a8cc1aa Increase bit depth of depth buffer. 10 年之前
  Dan Skorupski 3ce05b4f58 Rename Config::getDouble to Config::getFloat. 10 年之前
  Dan Skorupski fa94f12438 Convert NIH math code to glm. 10 年之前
  Dan Skorupski c30d9869c0 Remove tabs. 10 年之前
  Dan Skorupski 68dd33d8ec Temporary junk for debugging model group rendering. 10 年之前
  Dan Skorupski 0e7987e491 Replacing texture atlas with separate textures. 10 年之前
  Dan Skorupski 22131624bb Add GPLv2 license comments. 10 年之前
  Dan Skorupski e6bc90931c Adjust oculus's meters to the game's units. 10 年之前
  Dan Skorupski b5d157ea62 Build fixes for VS2013. 10 年之前
  Dan Skorupski 563bc71be2 Various changes. 10 年之前
  Dan Skorupski 6bce32b47a Remove imgui and GuiRenderer. 10 年之前
  Dan Skorupski 4676c434ef Clean up include files. 10 年之前
  Dan Skorupski d6ee06f7fc TextureAtlas work. 10 年之前
  Dan Skorupski 0168fb0510 StructureRenderer skeleton. 10 年之前
  Dan Skorupski 404b7a3d01 Enable blending, fix shader for blending, update TODO. 10 年之前
  Dan Skorupski 7fa97917ec Add support for OVR on Mac. 10 年之前
  Dan Skorupski 42dff9c237 Add GuiRenderer skeleton and imgui. 10 年之前
  Dan Skorupski 9579da4b79 Fix up DXT1 decoding. 10 年之前
  Dan Skorupski 0aecbe427d Restructuring Texture/Image and start using Texture in LandblockRenderer. 10 年之前
  Dan Skorupski f8f59264ff Compilation fixes. 10 年之前
  Dan Skorupski f6bedfaa97 Landblock object rendering minimally working. 10 年之前
  Dan Skorupski cc6dc4ab8d Various fix ups for model rendering. Still doesn't work. 10 年之前
  Dan Skorupski 067d378dfa Model rendering WIP. 10 年之前
  Dan Skorupski 0bf99841a6 What a brilliant idea, Dan. 10 年之前
  Dan Skorupski d107829bac Fix position tracking. 10 年之前
  Dan Skorupski 30964a6c3d RTSize is OVR's target size, not ours! 10 年之前
  Dan Skorupski 7bce6b82f5 Include head orientation and position with camera. 10 年之前
  Dan Skorupski 8786b0a547 Reorder AttachToWindow / ConfigureRendering. 10 年之前
  Dan Skorupski 61f77d85ee Apply OVR view adjustment to view matrix. 10 年之前
  Dan Skorupski c5ca6859be Refactor OVR code into its own functions. 10 年之前
  Dan Skorupski a7e01bfc34 Use projection matrix provided by LibOVR. 10 年之前
  Dan Skorupski fde3343865 Fix compilation on VS2012. 10 年之前
  Dan Skorupski 8ff582644c Fix typo. 10 年之前
  Dan Skorupski be05beefd2 A bit of cleanup. 10 年之前
  Dan Skorupski 1abe8d8bf8 Much more configurable window parameters. 10 年之前
  Dan Skorupski 85d3ade943 Configuration with jansson. 10 年之前
  Dan Skorupski a5b86304e8 Oculus Rift support sort of working. 10 年之前
  Dan Skorupski baad47477f Initial bits of Oculus Rift support. 10 年之前
  Dan Skorupski c2c11d6108 Enable and fix warnings under MSVC. 10 年之前
  Dan Skorupski b65ad3e5ca Make lighting of terrain follow sun, WIP. 10 年之前