20 Commits (6a9168e47c880e152febe008ce189d233e148274)

Author SHA1 Message Date
  Dan Skorupski 512f864728 #ifdef Microsoft-specific pragmas. 10 years ago
  Dan Skorupski bf3ea061db Fix build under VS2015. 10 years ago
  Dan Skorupski ef390eaaf2 Add UNUSED macro, NDEBUG to release build. 10 years ago
  Dan Skorupski b838aeb44e Fix up HEADLESS compilation. 10 years ago
  Dan Skorupski fa94f12438 Convert NIH math code to glm. 10 years ago
  Dan Skorupski 22131624bb Add GPLv2 license comments. 10 years ago
  Dan Skorupski f506b2ce6f Move #include <vector> into basic.h. 10 years ago
  Dan Skorupski 1abe8d8bf8 Much more configurable window parameters. 10 years ago
  Dan Skorupski 9075ad2d11 Removing unnecessary #ifdef. 10 years ago
  Dan Skorupski c139b3a32c Add back stdexcept. 10 years ago
  Dan Skorupski b82425df58 Rendering multiple landblocks. 10 years ago
  Dan Skorupski 6b1cdfad26 Work in progress. 10 years ago
  Dan Skorupski 22980ddbac Various changes. 10 years ago
  Dan Skorupski aefa40b62f Remove make_unique. Move PACK to basic.h. Remove Position and GameObject. Add Landblock. 10 years ago
  Dan Skorupski 60365a2112 Add stdexcept to basic.h. 10 years ago
  Dan Skorupski 953c51df9c Windows compilation. Sup! 10 years ago
  Dan Skorupski 9380ee03ac Various changes. 10 years ago
  Dan Skorupski 84a191273e Remove CHECK_GL, -flto for release builds, add Texture class stub. 10 years ago
  Dan Skorupski 97524fcd4f Fix include guards, remove DatFileError. 10 years ago
  Dan Skorupski 72ddf5e3af Many changes. 10 years ago