Clone of Akilla's ac2d @ https://github.com/deregtd/AC2D

David de Regt 3451f0d23b Merge pull request #5 from series8217/fix-session-id преди 5 години
WindowLib f2793add0b Got everything compiling again under VS2015 преди 8 години
gl 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
website 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
zlib 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
.gitignore d9d9af2e82 output to bin directory преди 5 години
AC2DTest.cpp 92b819be4a warn if no command line arguments provided преди 5 години
AC2DTest.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
AC2DTest.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
AC2DTest.rc a01fe3f086 Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next... преди 10 години
AC2DTest.sln 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. преди 8 години
AC2DTest.vcxproj d7e0da59a0 unique pdb file name for release build преди 5 години
AC2DTest.vcxproj.filters 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! преди 10 години
BSPTypes.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
BSPTypes.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
ChecksumXorGenerator.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. преди 8 години
ChecksumXorGenerator.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! преди 10 години
LICENSE 6ce63cce4f Initial commit преди 10 години
Landblocks.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. преди 8 години
Landblocks.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cByteStream.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! преди 10 години
cByteStream.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! преди 10 години
cCellManager.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cCellManager.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cCharInfo.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. преди 8 години
cCharInfo.h f2793add0b Got everything compiling again under VS2015 преди 8 години
cClient.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cClient.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cCustomWindows.h e3276e205f disable logging in cWObject::LoadAnimset() преди 5 години
cEditBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cGraphics.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cGraphics.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cInterface.cpp 9817a0f2b0 Fixed character cache loading for 64-bit build by initializing iCount to 0 преди 5 години
cInterface.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server преди 5 години
cMessage.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! преди 10 години
cMessage.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! преди 10 години
cModel.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. преди 8 години
cModel.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cModelGroup.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. преди 8 години
cModelGroup.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cMovableWindow.h 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. преди 8 години
cNetwork.cpp e1d7a26259 fixed logging in with nonzero session id преди 5 години
cNetwork.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server преди 5 години
cObjectDB.cpp f2793add0b Got everything compiling again under VS2015 преди 8 години
cObjectDB.h f2793add0b Got everything compiling again under VS2015 преди 8 години
cPacket.cpp b3c5073a5d login to character select now working with ACE преди 5 години
cPacket.h b3c5073a5d login to character select now working with ACE преди 5 години
cPictureBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cPoint3D.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cPortal.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. преди 8 години
cPortal.h f2793add0b Got everything compiling again under VS2015 преди 8 години
cProgressBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cScrollBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cStaticText.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cThread.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cThread.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
cTurbineFile.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. преди 8 години
cTurbineFile.h f2793add0b Got everything compiling again under VS2015 преди 8 години
cWObject.cpp de25256046 don't call fclose on a NULL pointer преди 5 години
cWObject.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
client.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
resource.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
small.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
stdafx.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository преди 10 години
stdafx.h f2793add0b Got everything compiling again under VS2015 преди 8 години