Clone of Akilla's ac2d @ https://github.com/deregtd/AC2D

David de Regt 3451f0d23b Merge pull request #5 from series8217/fix-session-id vor 5 Jahren
WindowLib f2793add0b Got everything compiling again under VS2015 vor 8 Jahren
gl 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
website 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
zlib 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
.gitignore d9d9af2e82 output to bin directory vor 5 Jahren
AC2DTest.cpp 92b819be4a warn if no command line arguments provided vor 5 Jahren
AC2DTest.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
AC2DTest.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
AC2DTest.rc a01fe3f086 Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next... vor 9 Jahren
AC2DTest.sln 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. vor 8 Jahren
AC2DTest.vcxproj d7e0da59a0 unique pdb file name for release build vor 5 Jahren
AC2DTest.vcxproj.filters 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! vor 9 Jahren
BSPTypes.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
BSPTypes.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
ChecksumXorGenerator.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. vor 8 Jahren
ChecksumXorGenerator.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! vor 9 Jahren
LICENSE 6ce63cce4f Initial commit vor 9 Jahren
Landblocks.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. vor 8 Jahren
Landblocks.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cByteStream.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! vor 9 Jahren
cByteStream.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! vor 9 Jahren
cCellManager.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cCellManager.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cCharInfo.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. vor 8 Jahren
cCharInfo.h f2793add0b Got everything compiling again under VS2015 vor 8 Jahren
cClient.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cClient.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cCustomWindows.h e3276e205f disable logging in cWObject::LoadAnimset() vor 5 Jahren
cEditBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cGraphics.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cGraphics.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cInterface.cpp 9817a0f2b0 Fixed character cache loading for 64-bit build by initializing iCount to 0 vor 5 Jahren
cInterface.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server vor 5 Jahren
cMessage.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! vor 9 Jahren
cMessage.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! vor 9 Jahren
cModel.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. vor 8 Jahren
cModel.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cModelGroup.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. vor 8 Jahren
cModelGroup.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cMovableWindow.h 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. vor 8 Jahren
cNetwork.cpp e1d7a26259 fixed logging in with nonzero session id vor 5 Jahren
cNetwork.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server vor 5 Jahren
cObjectDB.cpp f2793add0b Got everything compiling again under VS2015 vor 8 Jahren
cObjectDB.h f2793add0b Got everything compiling again under VS2015 vor 8 Jahren
cPacket.cpp b3c5073a5d login to character select now working with ACE vor 5 Jahren
cPacket.h b3c5073a5d login to character select now working with ACE vor 5 Jahren
cPictureBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cPoint3D.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cPortal.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. vor 8 Jahren
cPortal.h f2793add0b Got everything compiling again under VS2015 vor 8 Jahren
cProgressBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cScrollBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cStaticText.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cThread.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cThread.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
cTurbineFile.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. vor 8 Jahren
cTurbineFile.h f2793add0b Got everything compiling again under VS2015 vor 8 Jahren
cWObject.cpp de25256046 don't call fclose on a NULL pointer vor 5 Jahren
cWObject.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
client.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
resource.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
small.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
stdafx.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository vor 9 Jahren
stdafx.h f2793add0b Got everything compiling again under VS2015 vor 8 Jahren