Clone of Akilla's ac2d @ https://github.com/deregtd/AC2D

David de Regt 3451f0d23b Merge pull request #5 from series8217/fix-session-id 5 年 前
WindowLib f2793add0b Got everything compiling again under VS2015 8 年 前
gl 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
website 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
zlib 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
.gitignore d9d9af2e82 output to bin directory 5 年 前
AC2DTest.cpp 92b819be4a warn if no command line arguments provided 5 年 前
AC2DTest.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
AC2DTest.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
AC2DTest.rc a01fe3f086 Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next... 9 年 前
AC2DTest.sln 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 年 前
AC2DTest.vcxproj d7e0da59a0 unique pdb file name for release build 5 年 前
AC2DTest.vcxproj.filters 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 年 前
BSPTypes.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
BSPTypes.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
ChecksumXorGenerator.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 年 前
ChecksumXorGenerator.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 年 前
LICENSE 6ce63cce4f Initial commit 9 年 前
Landblocks.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 年 前
Landblocks.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cByteStream.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 年 前
cByteStream.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 年 前
cCellManager.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cCellManager.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cCharInfo.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 年 前
cCharInfo.h f2793add0b Got everything compiling again under VS2015 8 年 前
cClient.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cClient.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cCustomWindows.h e3276e205f disable logging in cWObject::LoadAnimset() 5 年 前
cEditBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cGraphics.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cGraphics.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cInterface.cpp 9817a0f2b0 Fixed character cache loading for 64-bit build by initializing iCount to 0 5 年 前
cInterface.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server 5 年 前
cMessage.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 年 前
cMessage.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 年 前
cModel.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 年 前
cModel.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cModelGroup.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 年 前
cModelGroup.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cMovableWindow.h 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 年 前
cNetwork.cpp e1d7a26259 fixed logging in with nonzero session id 5 年 前
cNetwork.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server 5 年 前
cObjectDB.cpp f2793add0b Got everything compiling again under VS2015 8 年 前
cObjectDB.h f2793add0b Got everything compiling again under VS2015 8 年 前
cPacket.cpp b3c5073a5d login to character select now working with ACE 5 年 前
cPacket.h b3c5073a5d login to character select now working with ACE 5 年 前
cPictureBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cPoint3D.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cPortal.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 年 前
cPortal.h f2793add0b Got everything compiling again under VS2015 8 年 前
cProgressBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cScrollBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cStaticText.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cThread.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cThread.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
cTurbineFile.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 年 前
cTurbineFile.h f2793add0b Got everything compiling again under VS2015 8 年 前
cWObject.cpp de25256046 don't call fclose on a NULL pointer 5 年 前
cWObject.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
client.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
resource.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
small.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
stdafx.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 年 前
stdafx.h f2793add0b Got everything compiling again under VS2015 8 年 前