Clone of Akilla's ac2d @ https://github.com/deregtd/AC2D

David de Regt 3451f0d23b Merge pull request #5 from series8217/fix-session-id 5 lat temu
WindowLib f2793add0b Got everything compiling again under VS2015 8 lat temu
gl 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
website 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
zlib 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
.gitignore d9d9af2e82 output to bin directory 5 lat temu
AC2DTest.cpp 92b819be4a warn if no command line arguments provided 5 lat temu
AC2DTest.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
AC2DTest.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
AC2DTest.rc a01fe3f086 Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next... 9 lat temu
AC2DTest.sln 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 lat temu
AC2DTest.vcxproj d7e0da59a0 unique pdb file name for release build 5 lat temu
AC2DTest.vcxproj.filters 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 lat temu
BSPTypes.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
BSPTypes.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
ChecksumXorGenerator.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 lat temu
ChecksumXorGenerator.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 lat temu
LICENSE 6ce63cce4f Initial commit 9 lat temu
Landblocks.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 lat temu
Landblocks.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cByteStream.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 lat temu
cByteStream.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 lat temu
cCellManager.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cCellManager.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cCharInfo.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 lat temu
cCharInfo.h f2793add0b Got everything compiling again under VS2015 8 lat temu
cClient.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cClient.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cCustomWindows.h e3276e205f disable logging in cWObject::LoadAnimset() 5 lat temu
cEditBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cGraphics.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cGraphics.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cInterface.cpp 9817a0f2b0 Fixed character cache loading for 64-bit build by initializing iCount to 0 5 lat temu
cInterface.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server 5 lat temu
cMessage.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 lat temu
cMessage.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 lat temu
cModel.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 lat temu
cModel.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cModelGroup.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 lat temu
cModelGroup.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cMovableWindow.h 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 lat temu
cNetwork.cpp e1d7a26259 fixed logging in with nonzero session id 5 lat temu
cNetwork.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server 5 lat temu
cObjectDB.cpp f2793add0b Got everything compiling again under VS2015 8 lat temu
cObjectDB.h f2793add0b Got everything compiling again under VS2015 8 lat temu
cPacket.cpp b3c5073a5d login to character select now working with ACE 5 lat temu
cPacket.h b3c5073a5d login to character select now working with ACE 5 lat temu
cPictureBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cPoint3D.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cPortal.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 lat temu
cPortal.h f2793add0b Got everything compiling again under VS2015 8 lat temu
cProgressBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cScrollBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cStaticText.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cThread.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cThread.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
cTurbineFile.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 lat temu
cTurbineFile.h f2793add0b Got everything compiling again under VS2015 8 lat temu
cWObject.cpp de25256046 don't call fclose on a NULL pointer 5 lat temu
cWObject.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
client.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
resource.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
small.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
stdafx.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 lat temu
stdafx.h f2793add0b Got everything compiling again under VS2015 8 lat temu