WindowLib
|
f2793add0b
Got everything compiling again under VS2015
|
8 vuotta sitten |
gl
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
website
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
zlib
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
.gitignore
|
d9d9af2e82
output to bin directory
|
5 vuotta sitten |
AC2DTest.cpp
|
92b819be4a
warn if no command line arguments provided
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5 vuotta sitten |
AC2DTest.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
AC2DTest.ico
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
AC2DTest.rc
|
a01fe3f086
Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next...
|
10 vuotta sitten |
AC2DTest.sln
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7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 vuotta sitten |
AC2DTest.vcxproj
|
d7e0da59a0
unique pdb file name for release build
|
5 vuotta sitten |
AC2DTest.vcxproj.filters
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1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 vuotta sitten |
BSPTypes.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
BSPTypes.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
ChecksumXorGenerator.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 vuotta sitten |
ChecksumXorGenerator.h
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 vuotta sitten |
LICENSE
|
6ce63cce4f
Initial commit
|
10 vuotta sitten |
Landblocks.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 vuotta sitten |
Landblocks.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cByteStream.cpp
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 vuotta sitten |
cByteStream.h
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 vuotta sitten |
cCellManager.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cCellManager.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cCharInfo.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 vuotta sitten |
cCharInfo.h
|
f2793add0b
Got everything compiling again under VS2015
|
8 vuotta sitten |
cClient.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cClient.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cCustomWindows.h
|
e3276e205f
disable logging in cWObject::LoadAnimset()
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5 vuotta sitten |
cEditBox.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cGraphics.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cGraphics.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cInterface.cpp
|
9817a0f2b0
Fixed character cache loading for 64-bit build by initializing iCount to 0
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5 vuotta sitten |
cInterface.h
|
c3914deb5d
added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server
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5 vuotta sitten |
cMessage.cpp
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 vuotta sitten |
cMessage.h
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 vuotta sitten |
cModel.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 vuotta sitten |
cModel.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cModelGroup.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 vuotta sitten |
cModelGroup.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cMovableWindow.h
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 vuotta sitten |
cNetwork.cpp
|
e1d7a26259
fixed logging in with nonzero session id
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5 vuotta sitten |
cNetwork.h
|
c3914deb5d
added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server
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5 vuotta sitten |
cObjectDB.cpp
|
f2793add0b
Got everything compiling again under VS2015
|
8 vuotta sitten |
cObjectDB.h
|
f2793add0b
Got everything compiling again under VS2015
|
8 vuotta sitten |
cPacket.cpp
|
b3c5073a5d
login to character select now working with ACE
|
5 vuotta sitten |
cPacket.h
|
b3c5073a5d
login to character select now working with ACE
|
5 vuotta sitten |
cPictureBox.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cPoint3D.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cPortal.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 vuotta sitten |
cPortal.h
|
f2793add0b
Got everything compiling again under VS2015
|
8 vuotta sitten |
cProgressBar.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cScrollBar.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cStaticText.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cThread.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cThread.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
cTurbineFile.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 vuotta sitten |
cTurbineFile.h
|
f2793add0b
Got everything compiling again under VS2015
|
8 vuotta sitten |
cWObject.cpp
|
de25256046
don't call fclose on a NULL pointer
|
5 vuotta sitten |
cWObject.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
client.ico
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
resource.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
small.ico
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
stdafx.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 vuotta sitten |
stdafx.h
|
f2793add0b
Got everything compiling again under VS2015
|
8 vuotta sitten |