Clone of Akilla's ac2d @ https://github.com/deregtd/AC2D

David de Regt 3451f0d23b Merge pull request #5 from series8217/fix-session-id 5 jaren geleden
WindowLib f2793add0b Got everything compiling again under VS2015 8 jaren geleden
gl 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
website 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
zlib 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
.gitignore d9d9af2e82 output to bin directory 5 jaren geleden
AC2DTest.cpp 92b819be4a warn if no command line arguments provided 5 jaren geleden
AC2DTest.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
AC2DTest.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
AC2DTest.rc a01fe3f086 Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next... 9 jaren geleden
AC2DTest.sln 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 jaren geleden
AC2DTest.vcxproj d7e0da59a0 unique pdb file name for release build 5 jaren geleden
AC2DTest.vcxproj.filters 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 jaren geleden
BSPTypes.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
BSPTypes.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
ChecksumXorGenerator.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 jaren geleden
ChecksumXorGenerator.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 jaren geleden
LICENSE 6ce63cce4f Initial commit 9 jaren geleden
Landblocks.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 jaren geleden
Landblocks.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cByteStream.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 jaren geleden
cByteStream.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 jaren geleden
cCellManager.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cCellManager.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cCharInfo.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 jaren geleden
cCharInfo.h f2793add0b Got everything compiling again under VS2015 8 jaren geleden
cClient.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cClient.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cCustomWindows.h e3276e205f disable logging in cWObject::LoadAnimset() 5 jaren geleden
cEditBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cGraphics.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cGraphics.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cInterface.cpp 9817a0f2b0 Fixed character cache loading for 64-bit build by initializing iCount to 0 5 jaren geleden
cInterface.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server 5 jaren geleden
cMessage.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 jaren geleden
cMessage.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! 9 jaren geleden
cModel.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 jaren geleden
cModel.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cModelGroup.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 jaren geleden
cModelGroup.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cMovableWindow.h 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 jaren geleden
cNetwork.cpp e1d7a26259 fixed logging in with nonzero session id 5 jaren geleden
cNetwork.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server 5 jaren geleden
cObjectDB.cpp f2793add0b Got everything compiling again under VS2015 8 jaren geleden
cObjectDB.h f2793add0b Got everything compiling again under VS2015 8 jaren geleden
cPacket.cpp b3c5073a5d login to character select now working with ACE 5 jaren geleden
cPacket.h b3c5073a5d login to character select now working with ACE 5 jaren geleden
cPictureBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cPoint3D.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cPortal.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 jaren geleden
cPortal.h f2793add0b Got everything compiling again under VS2015 8 jaren geleden
cProgressBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cScrollBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cStaticText.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cThread.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cThread.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
cTurbineFile.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. 8 jaren geleden
cTurbineFile.h f2793add0b Got everything compiling again under VS2015 8 jaren geleden
cWObject.cpp de25256046 don't call fclose on a NULL pointer 5 jaren geleden
cWObject.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
client.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
resource.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
small.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
stdafx.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository 9 jaren geleden
stdafx.h f2793add0b Got everything compiling again under VS2015 8 jaren geleden