Clone of Akilla's ac2d @ https://github.com/deregtd/AC2D

David de Regt 3451f0d23b Merge pull request #5 from series8217/fix-session-id %!s(int64=5) %!d(string=hai) anos
WindowLib f2793add0b Got everything compiling again under VS2015 %!s(int64=8) %!d(string=hai) anos
gl 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
website 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
zlib 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
.gitignore d9d9af2e82 output to bin directory %!s(int64=5) %!d(string=hai) anos
AC2DTest.cpp 92b819be4a warn if no command line arguments provided %!s(int64=5) %!d(string=hai) anos
AC2DTest.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
AC2DTest.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
AC2DTest.rc a01fe3f086 Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next... %!s(int64=9) %!d(string=hai) anos
AC2DTest.sln 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. %!s(int64=8) %!d(string=hai) anos
AC2DTest.vcxproj d7e0da59a0 unique pdb file name for release build %!s(int64=5) %!d(string=hai) anos
AC2DTest.vcxproj.filters 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! %!s(int64=9) %!d(string=hai) anos
BSPTypes.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
BSPTypes.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
ChecksumXorGenerator.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. %!s(int64=8) %!d(string=hai) anos
ChecksumXorGenerator.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! %!s(int64=9) %!d(string=hai) anos
LICENSE 6ce63cce4f Initial commit %!s(int64=9) %!d(string=hai) anos
Landblocks.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. %!s(int64=8) %!d(string=hai) anos
Landblocks.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cByteStream.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! %!s(int64=9) %!d(string=hai) anos
cByteStream.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! %!s(int64=9) %!d(string=hai) anos
cCellManager.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cCellManager.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cCharInfo.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. %!s(int64=8) %!d(string=hai) anos
cCharInfo.h f2793add0b Got everything compiling again under VS2015 %!s(int64=8) %!d(string=hai) anos
cClient.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cClient.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cCustomWindows.h e3276e205f disable logging in cWObject::LoadAnimset() %!s(int64=5) %!d(string=hai) anos
cEditBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cGraphics.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cGraphics.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cInterface.cpp 9817a0f2b0 Fixed character cache loading for 64-bit build by initializing iCount to 0 %!s(int64=5) %!d(string=hai) anos
cInterface.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server %!s(int64=5) %!d(string=hai) anos
cMessage.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! %!s(int64=9) %!d(string=hai) anos
cMessage.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! %!s(int64=9) %!d(string=hai) anos
cModel.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. %!s(int64=8) %!d(string=hai) anos
cModel.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cModelGroup.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. %!s(int64=8) %!d(string=hai) anos
cModelGroup.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cMovableWindow.h 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. %!s(int64=8) %!d(string=hai) anos
cNetwork.cpp e1d7a26259 fixed logging in with nonzero session id %!s(int64=5) %!d(string=hai) anos
cNetwork.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server %!s(int64=5) %!d(string=hai) anos
cObjectDB.cpp f2793add0b Got everything compiling again under VS2015 %!s(int64=8) %!d(string=hai) anos
cObjectDB.h f2793add0b Got everything compiling again under VS2015 %!s(int64=8) %!d(string=hai) anos
cPacket.cpp b3c5073a5d login to character select now working with ACE %!s(int64=5) %!d(string=hai) anos
cPacket.h b3c5073a5d login to character select now working with ACE %!s(int64=5) %!d(string=hai) anos
cPictureBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cPoint3D.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cPortal.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. %!s(int64=8) %!d(string=hai) anos
cPortal.h f2793add0b Got everything compiling again under VS2015 %!s(int64=8) %!d(string=hai) anos
cProgressBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cScrollBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cStaticText.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cThread.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cThread.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
cTurbineFile.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. %!s(int64=8) %!d(string=hai) anos
cTurbineFile.h f2793add0b Got everything compiling again under VS2015 %!s(int64=8) %!d(string=hai) anos
cWObject.cpp de25256046 don't call fclose on a NULL pointer %!s(int64=5) %!d(string=hai) anos
cWObject.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
client.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
resource.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
small.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
stdafx.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository %!s(int64=9) %!d(string=hai) anos
stdafx.h f2793add0b Got everything compiling again under VS2015 %!s(int64=8) %!d(string=hai) anos