Clone of Akilla's ac2d @ https://github.com/deregtd/AC2D

David de Regt 3451f0d23b Merge pull request #5 from series8217/fix-session-id il y a 5 ans
WindowLib f2793add0b Got everything compiling again under VS2015 il y a 8 ans
gl 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
website 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
zlib 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
.gitignore d9d9af2e82 output to bin directory il y a 5 ans
AC2DTest.cpp 92b819be4a warn if no command line arguments provided il y a 5 ans
AC2DTest.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
AC2DTest.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
AC2DTest.rc a01fe3f086 Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next... il y a 9 ans
AC2DTest.sln 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. il y a 8 ans
AC2DTest.vcxproj d7e0da59a0 unique pdb file name for release build il y a 5 ans
AC2DTest.vcxproj.filters 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! il y a 9 ans
BSPTypes.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
BSPTypes.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
ChecksumXorGenerator.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. il y a 8 ans
ChecksumXorGenerator.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! il y a 9 ans
LICENSE 6ce63cce4f Initial commit il y a 9 ans
Landblocks.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. il y a 8 ans
Landblocks.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cByteStream.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! il y a 9 ans
cByteStream.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! il y a 9 ans
cCellManager.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cCellManager.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cCharInfo.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. il y a 8 ans
cCharInfo.h f2793add0b Got everything compiling again under VS2015 il y a 8 ans
cClient.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cClient.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cCustomWindows.h e3276e205f disable logging in cWObject::LoadAnimset() il y a 5 ans
cEditBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cGraphics.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cGraphics.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cInterface.cpp 9817a0f2b0 Fixed character cache loading for 64-bit build by initializing iCount to 0 il y a 5 ans
cInterface.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server il y a 5 ans
cMessage.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! il y a 9 ans
cMessage.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! il y a 9 ans
cModel.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. il y a 8 ans
cModel.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cModelGroup.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. il y a 8 ans
cModelGroup.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cMovableWindow.h 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. il y a 8 ans
cNetwork.cpp e1d7a26259 fixed logging in with nonzero session id il y a 5 ans
cNetwork.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server il y a 5 ans
cObjectDB.cpp f2793add0b Got everything compiling again under VS2015 il y a 8 ans
cObjectDB.h f2793add0b Got everything compiling again under VS2015 il y a 8 ans
cPacket.cpp b3c5073a5d login to character select now working with ACE il y a 5 ans
cPacket.h b3c5073a5d login to character select now working with ACE il y a 5 ans
cPictureBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cPoint3D.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cPortal.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. il y a 8 ans
cPortal.h f2793add0b Got everything compiling again under VS2015 il y a 8 ans
cProgressBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cScrollBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cStaticText.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cThread.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cThread.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
cTurbineFile.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. il y a 8 ans
cTurbineFile.h f2793add0b Got everything compiling again under VS2015 il y a 8 ans
cWObject.cpp de25256046 don't call fclose on a NULL pointer il y a 5 ans
cWObject.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
client.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
resource.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
small.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
stdafx.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository il y a 9 ans
stdafx.h f2793add0b Got everything compiling again under VS2015 il y a 8 ans