Clone of Akilla's ac2d @ https://github.com/deregtd/AC2D

David de Regt 3451f0d23b Merge pull request #5 from series8217/fix-session-id лет назад: 5
WindowLib f2793add0b Got everything compiling again under VS2015 лет назад: 8
gl 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
website 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
zlib 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
.gitignore d9d9af2e82 output to bin directory лет назад: 5
AC2DTest.cpp 92b819be4a warn if no command line arguments provided лет назад: 5
AC2DTest.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
AC2DTest.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
AC2DTest.rc a01fe3f086 Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next... лет назад: 9
AC2DTest.sln 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. лет назад: 8
AC2DTest.vcxproj d7e0da59a0 unique pdb file name for release build лет назад: 5
AC2DTest.vcxproj.filters 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! лет назад: 9
BSPTypes.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
BSPTypes.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
ChecksumXorGenerator.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. лет назад: 8
ChecksumXorGenerator.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! лет назад: 9
LICENSE 6ce63cce4f Initial commit лет назад: 9
Landblocks.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. лет назад: 8
Landblocks.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cByteStream.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! лет назад: 9
cByteStream.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! лет назад: 9
cCellManager.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cCellManager.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cCharInfo.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. лет назад: 8
cCharInfo.h f2793add0b Got everything compiling again under VS2015 лет назад: 8
cClient.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cClient.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cCustomWindows.h e3276e205f disable logging in cWObject::LoadAnimset() лет назад: 5
cEditBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cGraphics.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cGraphics.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cInterface.cpp 9817a0f2b0 Fixed character cache loading for 64-bit build by initializing iCount to 0 лет назад: 5
cInterface.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server лет назад: 5
cMessage.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! лет назад: 9
cMessage.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! лет назад: 9
cModel.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. лет назад: 8
cModel.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cModelGroup.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. лет назад: 8
cModelGroup.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cMovableWindow.h 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. лет назад: 8
cNetwork.cpp e1d7a26259 fixed logging in with nonzero session id лет назад: 5
cNetwork.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server лет назад: 5
cObjectDB.cpp f2793add0b Got everything compiling again under VS2015 лет назад: 8
cObjectDB.h f2793add0b Got everything compiling again under VS2015 лет назад: 8
cPacket.cpp b3c5073a5d login to character select now working with ACE лет назад: 5
cPacket.h b3c5073a5d login to character select now working with ACE лет назад: 5
cPictureBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cPoint3D.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cPortal.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. лет назад: 8
cPortal.h f2793add0b Got everything compiling again under VS2015 лет назад: 8
cProgressBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cScrollBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cStaticText.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cThread.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cThread.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
cTurbineFile.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. лет назад: 8
cTurbineFile.h f2793add0b Got everything compiling again under VS2015 лет назад: 8
cWObject.cpp de25256046 don't call fclose on a NULL pointer лет назад: 5
cWObject.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
client.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
resource.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
small.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
stdafx.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository лет назад: 9
stdafx.h f2793add0b Got everything compiling again under VS2015 лет назад: 8