WindowLib
|
f2793add0b
Got everything compiling again under VS2015
|
8 years ago |
gl
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
website
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
zlib
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
.gitignore
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d9d9af2e82
output to bin directory
|
5 years ago |
AC2DTest.cpp
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92b819be4a
warn if no command line arguments provided
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5 years ago |
AC2DTest.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
AC2DTest.ico
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
AC2DTest.rc
|
a01fe3f086
Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next...
|
10 years ago |
AC2DTest.sln
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7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 years ago |
AC2DTest.vcxproj
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d7e0da59a0
unique pdb file name for release build
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5 years ago |
AC2DTest.vcxproj.filters
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1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 years ago |
BSPTypes.cpp
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7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
BSPTypes.h
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7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
ChecksumXorGenerator.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 years ago |
ChecksumXorGenerator.h
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 years ago |
LICENSE
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6ce63cce4f
Initial commit
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10 years ago |
Landblocks.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 years ago |
Landblocks.h
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7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cByteStream.cpp
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 years ago |
cByteStream.h
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 years ago |
cCellManager.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cCellManager.h
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7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cCharInfo.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 years ago |
cCharInfo.h
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f2793add0b
Got everything compiling again under VS2015
|
8 years ago |
cClient.cpp
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7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cClient.h
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7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cCustomWindows.h
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e3276e205f
disable logging in cWObject::LoadAnimset()
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5 years ago |
cEditBox.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cGraphics.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cGraphics.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cInterface.cpp
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9817a0f2b0
Fixed character cache loading for 64-bit build by initializing iCount to 0
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5 years ago |
cInterface.h
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c3914deb5d
added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server
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5 years ago |
cMessage.cpp
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1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 years ago |
cMessage.h
|
1d0466db90
Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now!
|
10 years ago |
cModel.cpp
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7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 years ago |
cModel.h
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7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cModelGroup.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 years ago |
cModelGroup.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cMovableWindow.h
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 years ago |
cNetwork.cpp
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e1d7a26259
fixed logging in with nonzero session id
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5 years ago |
cNetwork.h
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c3914deb5d
added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server
|
5 years ago |
cObjectDB.cpp
|
f2793add0b
Got everything compiling again under VS2015
|
8 years ago |
cObjectDB.h
|
f2793add0b
Got everything compiling again under VS2015
|
8 years ago |
cPacket.cpp
|
b3c5073a5d
login to character select now working with ACE
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5 years ago |
cPacket.h
|
b3c5073a5d
login to character select now working with ACE
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5 years ago |
cPictureBox.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cPoint3D.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cPortal.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 years ago |
cPortal.h
|
f2793add0b
Got everything compiling again under VS2015
|
8 years ago |
cProgressBar.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cScrollBar.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cStaticText.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cThread.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cThread.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
cTurbineFile.cpp
|
7501329a5d
Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game.
|
8 years ago |
cTurbineFile.h
|
f2793add0b
Got everything compiling again under VS2015
|
8 years ago |
cWObject.cpp
|
de25256046
don't call fclose on a NULL pointer
|
5 years ago |
cWObject.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
client.ico
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
resource.h
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
small.ico
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
stdafx.cpp
|
7d0e96ee7a
Initial commit of all AC2D code, converting from the old SVN repository
|
10 years ago |
stdafx.h
|
f2793add0b
Got everything compiling again under VS2015
|
8 years ago |