Clone of Akilla's ac2d @ https://github.com/deregtd/AC2D

David de Regt 3451f0d23b Merge pull request #5 from series8217/fix-session-id пре 5 година
WindowLib f2793add0b Got everything compiling again under VS2015 пре 8 година
gl 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
website 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
zlib 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
.gitignore d9d9af2e82 output to bin directory пре 5 година
AC2DTest.cpp 92b819be4a warn if no command line arguments provided пре 5 година
AC2DTest.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
AC2DTest.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
AC2DTest.rc a01fe3f086 Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next... пре 9 година
AC2DTest.sln 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
AC2DTest.vcxproj d7e0da59a0 unique pdb file name for release build пре 5 година
AC2DTest.vcxproj.filters 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! пре 9 година
BSPTypes.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
BSPTypes.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
ChecksumXorGenerator.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
ChecksumXorGenerator.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! пре 9 година
LICENSE 6ce63cce4f Initial commit пре 9 година
Landblocks.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
Landblocks.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cByteStream.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! пре 9 година
cByteStream.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! пре 9 година
cCellManager.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cCellManager.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cCharInfo.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
cCharInfo.h f2793add0b Got everything compiling again under VS2015 пре 8 година
cClient.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cClient.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cCustomWindows.h e3276e205f disable logging in cWObject::LoadAnimset() пре 5 година
cEditBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cGraphics.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cGraphics.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cInterface.cpp 9817a0f2b0 Fixed character cache loading for 64-bit build by initializing iCount to 0 пре 5 година
cInterface.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server пре 5 година
cMessage.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! пре 9 година
cMessage.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! пре 9 година
cModel.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
cModel.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cModelGroup.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
cModelGroup.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cMovableWindow.h 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
cNetwork.cpp e1d7a26259 fixed logging in with nonzero session id пре 5 година
cNetwork.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server пре 5 година
cObjectDB.cpp f2793add0b Got everything compiling again under VS2015 пре 8 година
cObjectDB.h f2793add0b Got everything compiling again under VS2015 пре 8 година
cPacket.cpp b3c5073a5d login to character select now working with ACE пре 5 година
cPacket.h b3c5073a5d login to character select now working with ACE пре 5 година
cPictureBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cPoint3D.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cPortal.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
cPortal.h f2793add0b Got everything compiling again under VS2015 пре 8 година
cProgressBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cScrollBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cStaticText.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cThread.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cThread.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
cTurbineFile.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. пре 8 година
cTurbineFile.h f2793add0b Got everything compiling again under VS2015 пре 8 година
cWObject.cpp de25256046 don't call fclose on a NULL pointer пре 5 година
cWObject.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
client.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
resource.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
small.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
stdafx.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository пре 9 година
stdafx.h f2793add0b Got everything compiling again under VS2015 пре 8 година