Clone of Akilla's ac2d @ https://github.com/deregtd/AC2D

David de Regt 3451f0d23b Merge pull request #5 from series8217/fix-session-id před 5 roky
WindowLib f2793add0b Got everything compiling again under VS2015 před 8 roky
gl 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
website 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
zlib 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
.gitignore d9d9af2e82 output to bin directory před 5 roky
AC2DTest.cpp 92b819be4a warn if no command line arguments provided před 5 roky
AC2DTest.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
AC2DTest.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
AC2DTest.rc a01fe3f086 Work on getting the client to connect again. Updated the CRC algorithm to remove the includesize field -- all CRC calculations seem to do that now. Updated login packet builder for the new format. We now get packets back from the server repeatedly, which we'll need to do something about next... před 9 roky
AC2DTest.sln 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. před 8 roky
AC2DTest.vcxproj d7e0da59a0 unique pdb file name for release build před 5 roky
AC2DTest.vcxproj.filters 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! před 9 roky
BSPTypes.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
BSPTypes.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
ChecksumXorGenerator.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. před 8 roky
ChecksumXorGenerator.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! před 9 roky
LICENSE 6ce63cce4f Initial commit před 9 roky
Landblocks.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. před 8 roky
Landblocks.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cByteStream.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! před 9 roky
cByteStream.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! před 9 roky
cCellManager.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cCellManager.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cCharInfo.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. před 8 roky
cCharInfo.h f2793add0b Got everything compiling again under VS2015 před 8 roky
cClient.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cClient.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cCustomWindows.h e3276e205f disable logging in cWObject::LoadAnimset() před 5 roky
cEditBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cGraphics.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cGraphics.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cInterface.cpp 9817a0f2b0 Fixed character cache loading for 64-bit build by initializing iCount to 0 před 5 roky
cInterface.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server před 5 roky
cMessage.cpp 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! před 9 roky
cMessage.h 1d0466db90 Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working. Successfully logging into the character select screen now! před 9 roky
cModel.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. před 8 roky
cModel.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cModelGroup.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. před 8 roky
cModelGroup.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cMovableWindow.h 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. před 8 roky
cNetwork.cpp e1d7a26259 fixed logging in with nonzero session id před 5 roky
cNetwork.h c3914deb5d added automatic ack, fixed checksums for world server messages, send world server messages as fragments. enter world working with ACE server před 5 roky
cObjectDB.cpp f2793add0b Got everything compiling again under VS2015 před 8 roky
cObjectDB.h f2793add0b Got everything compiling again under VS2015 před 8 roky
cPacket.cpp b3c5073a5d login to character select now working with ACE před 5 roky
cPacket.h b3c5073a5d login to character select now working with ACE před 5 roky
cPictureBox.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cPoint3D.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cPortal.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. před 8 roky
cPortal.h f2793add0b Got everything compiling again under VS2015 před 8 roky
cProgressBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cScrollBar.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cStaticText.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cThread.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cThread.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
cTurbineFile.cpp 7501329a5d Started compiling everything under 64-bit because of the limited address range for memory mapped files in 32-bit (no idea how that ever worked). Fixed some bugs in usage of the ChecksumXorGenerator. Logs into char select now, but can't enter game. před 8 roky
cTurbineFile.h f2793add0b Got everything compiling again under VS2015 před 8 roky
cWObject.cpp de25256046 don't call fclose on a NULL pointer před 5 roky
cWObject.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
client.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
resource.h 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
small.ico 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
stdafx.cpp 7d0e96ee7a Initial commit of all AC2D code, converting from the old SVN repository před 9 roky
stdafx.h f2793add0b Got everything compiling again under VS2015 před 8 roky